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๐ŸŽ‰ STM32-LED-blink-HAL-coding-method - Blink Your LED with Ease

๐Ÿ“ฅ Download Now

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๐Ÿ“œ Description

This project allows you to control an LED on an STM32F446RET6 microcontroller. Using STM32 HAL (Hardware Abstraction Layer), you can easily understand how embedded systems work. The code is beginner-friendly, making it perfect for anyone new to coding.

๐Ÿš€ Getting Started

To start using this project, you will need to download and install the necessary tools on your computer.

๐Ÿ› ๏ธ System Requirements

๐Ÿ“ฅ Download & Install

Visit this page to download: STM32-LED-blink-HAL-coding-method Releases.

  1. Go to the Releases page.
  2. Look for the latest version.
  3. Click on the asset (file) you want to download.
  4. Once downloaded, extract the files to a folder on your computer.

๐Ÿ“‚ Project Structure

The project consists of several important files:

๐Ÿ”ง How to Open in STM32CubeIDE

  1. Launch STM32CubeIDE on your computer.
  2. Click on โ€œFileโ€ and select โ€œImport.โ€
  3. Choose โ€œExisting Projects into Workspace.โ€
  4. Browse to the folder where you extracted the project files.
  5. Select the folder and click โ€œFinish.โ€

๐Ÿ–ฅ๏ธ Compiling and Uploading Code

To get your LED blinking, you will need to compile and upload the code.

  1. Connect your STM32F446RET6 board to your computer using a USB cable.
  2. In STM32CubeIDE, click on the โ€œBuildโ€ button to compile the code.
  3. After a successful build, click on the โ€œRunโ€ button to upload the code to your microcontroller.

๐Ÿ’ก Understanding the Code

The core function of this code is located in main.c. It utilizes a timer interrupt to create a delay. This controls how often the LED turns on and off.

Key Functions:

โš™๏ธ Troubleshooting

If you encounter issues, consider the following:

๐ŸŽ“ Additional Resources

For more understanding of embedded systems and STM32, you can explore the following resources:

๐Ÿ“‚ License

This project is licensed under the MIT License. See the LICENSE file for details.

๐Ÿ“ž Support

If you have questions or need help, please open an issue on the projectโ€™s GitHub page.